Operation black mesa

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Dedicated and able to work with a team.Ability to create clean UV maps for models created, which are readable by other team members.Experience with Photoshop or equivalent 2D texturing software.Experience with Maya, 3DS max, Blender, or equivalent modeling software.Familiar with source control (SVN, Git, or equivalent).Able to texture models created to a professional level for use in the Source Engine.Able to create both high and low poly organic 3D models.Troubleshooting of animation problems as they arise.Work closely with game designers, animators, and programmers to creatively solve problems as they arise in thedevelopment cycle of game mechanics and entities.Manage multiple 3D models at any point in time.Texturing models produced so they are compatible with the Source Engine.Baking high-poly models to game ready low poly assets.Sculpting high-poly 3D organic models for humanoids and diverse monsters.From sculpting to texturing, the design of flora and fauna of theBlack Mesa Research Facility and Xen will rest on your shoulders. As a 3D organic modeler, you will help reimagine the classic creatures from the Half-Life universe in HD detail andfidelity not even conceivable in the original games.